The advantage of the winterpack is, that a single snow texture on the ground looks fitting. I'm currently using the GRAA mod as it adds excellent new unit models and animations among other things and I use them to play my own missions on winter islands from the Winterpack. Its the most recent one and look probably a bit better than 2.5. I'm pretty sure it's mentioned in the big HL thread we had here a little while ago where we tried to determine whether or not the game had any online capabilities.Isn't FFUR one giant graphical overhault already? There's a command you can enter into the console that will give you build information. Make sure you keep a memory card in slot two and back up your data to it often. Once you get to that part of the game, if you try to reload, it corrupts the save file. It's right after you jump on top of the lift and jump onto a converyor belt that's carrying barrels. DO NOT save your game when you get to the part right before you fight the final boss (Half Life mission). Besides that, slowdown was at a minimum and I enjoyed the game.
I kept reloading the level (in excess of 20 times) to try and save the cop from those three snake-like creators that you have to zap after you power on the station. Yeah, I played all the way through it and only had one crash and I think it was my own fault. I always hardcrash there when it tries to load the next level, and have to use a code to skip ahead. crap, i don't remember the name of the level, but you get into an elevator, the next level loads, the elevator doors open, and you're in the next section. The one thing about the High-Def pack that was originally used for the DC version is that it doens't include the first aid kits or HEV charging stations (they just flash a little light, whereas the PS2 version and the PC high-def pack that shipped with the PC version of Blue Shift had little arms that would reach out and touch Freeman).ĭid we ever figure out whether or not there were multiple versions of the beta? Some people have been saying that they've been able to play all the way through the game on theirs, but I always hard crash when loading. Yeah, Valve did some heavy modification of the Q1 source to get what turned out to be the HL engine. Had great promise, but didn't make it in time. A few users and I ripped through DC Half-Life, and found in it all there is to learn. It is rendered in 16-bit at all times, and even THEN it lags. DC Half-Life couldn't make use of 24-bit color (native to the PowerVR2) due to extreme hardware inability. Framerate plummets in levels with large amounts of models. However, if you played the leaked beta, you will see it takes it's toll. Although still based on the GoldSrc engine, the models were significantly improved in quality. The only reason Q3A is on the Dreamcast is because John Carmack is a programming genius, not because the Dreamcast is all that powerful.Īlso, the Dreamcast version of Half-Life was the first to utilize the high-definition model pack. The draw distance in Quake III is severely hampered, along with physical reduction of unused polygons. However, you have to keep in mind that short cuts were always used. That is outlined in the Valve wiki (look up GoldSrc i think its called).
Who woulda thought it? Your brain is slowly melting into a pulp of mouldy plastic, and will then explode in a gory shower with millions of tiny bits of brain! MUAHAHAHAHAHAHA!Īctually, the Half-Life engine is based off of the Quake I engine. It was said that if Half-Life had been popular, then they would have released a standalone expansion, Half-Life: Online, which would have been the Deathmatch compartment of Half life. However the Decay game can be played through in 2 ways, with "hot-swapping" (fast switching between characters) in single player, and split screen co-op in 2-player.Ĭhances are, if the DC version HAD been released, then that would have had Blue Shift as it's exclusive, PS2 would have had Decay as it's exclusive, and the PC would have had Opposing Force. On the PS2 version, the same old Half Life that we know and love, with Gordon Freeman as it's leading man, is still a strict 1 player only expierience. (Although there are people trying to port it, but that's offtopic). As the PS2 version WAS released, Decay never made it to PC, and remains PS2 exclusive.
When the PS2 version was in the works, Valve asked Gearbox to make another extra episode exclusively for the PS2, Decay. Of course, when the DC version was scrapped, blue shift was released on PC afterwards. When the DC version was in production, Gearbox were working on an exclusive expansion to boost the sales value, Blue Shift.